Oblivionauts is a new type of mod. Most mods make a small or large change to Skyrim, allowing players to use their characters, items, and abilities in different ways. Then there are the big mods. The overhauls, the ENBs, the total-conversion mods, etc. But Oblivionauts does not quite fit into any of those categories. It is (what I call) a "Modular Minigame." By 'Modular' I mean that it can be modified by anyone using an .esp. Do you want some more maps to play through? Just download a map pack from the development team or someone else! Do you want to be able to play all races or not use a class system? Make or download an Oblivionauts mod that does it! By “Minigame” I mean that it is not an open-world RPG like Skyrim, but instead is a relatively short game that can be played in may different ways.
Read the guides on the Modding page for information on how to create and use mods for Realms of Souls.
- Standalone Experience. When you play Oblivionauts it is not the tale of Dovahkin that you will experience. Oblivionauts is unique, and that is reflected in the way it has been developed. Rather than being transported to Helgen to survive a dragon attack when you click 'New' in the main menu, you are taken on a new adventure, one that will strike you immediately as new and different.
- Rich Storytelling. Oblivionauts tells a unique and vibrant tale, while creatively implementing existing Elder Scrolls lore. Characters are carefully developed and show unique personalities and backgrounds. Rather than building an immense world with hundreds of NPCs, we have focused on creating a few deep, interesting people that you will want to engage with in addition to the enemies you will encounter.
- Minimaps. Rather than implementing a large world like Skyrim, Oblivionauts includes a number of individual maps that the player must progress through. Each map has a unique environment and story, but they share a play style and are a part of a broad storyline. In addition, every time you play Oblivionauts, you will be able to go through the maps in a different order, including any maps that have been created by modders.
- Open levels. Unlike in Skyrim, where most levels have only one way through them, each Oblivionauts map is like a mini-Skyrim. You have a clear objective, but how you accomplish that is up to you. Each map and encounter can be defeated in many ways, adapting to the player's playstyle as you progress. As you specialize your character, maps and enemies will adapt to your actions to present dynamic challenges (hopeful feature).
- Play a new character. The hero of Oblivionauts is not Dragonborn, and is not played in the same way that you would the Dovahkin. Rather than choose a race and appearance at the beginning of the game, we have gone more for a Mass Effect, and Gears of War sort of approach. You take control of a Dremora who is conjured from Oblivion and forced into a strange realm with odd and powerful people whom he has never met. These characters are integral to the story and will introduce you this puzzling new place.
- Class-based character design. Due to the fact that the length of Oblivionauts is much shorter than that of Skyrim (play-time will increase as maps are released), you pick a class at the beginning of the game that will determine your playstyle. As your level is raised you are given perk points to specialize your character, allowing you to further determine your unique way of playing.
- Unique Gameplay. In order to make gameplay fit the new setting, leveling speed, perks, enemy progression, items, and other gameplay aspects have been modified. A full description of changes can be found on the Gameplay page.
- Mod Incorporation, & New Assets. (Planned, hopefully) There are a host of amazing mods out there that add new equipment and creatures. We have chosen the best of them (Skyrim Monster Mod, Jaysus Swords, Immersive Armor, Immersive Weapons) and have incorporated their unique assets directly into Oblivionauts with permission from the authors. This allows you to play our new content without worrying about whether your favorite mods will be compatible with Oblivionauts. In addition, you can find a full list of comparability patches for it here, as well as descriptions of all items on the Items page.
Note: The information on this page is not final. It may change as the project progresses.